I have a habit of not sharing any of my work as it is being developed since my early sketches are very lose and dirty and takes a bit of clean-up before I get the desired end result. But I figured I would share my progress post by post during the coming week.
Step 1: Lose Dirty Sketch
I always sketch a new character as a nude and then add on clothing, to get the shape of the body right before draping it with anything. For this I one ended up looking at Playboy centerfolds from the 60s and 70s, to use as reference material. Playgirl/Playboy really is a great use for that.
Next Step: Clean up…
Step 2: Cleaned Up Sketch
Plenty of erasing and redrawing. Some of the perspectives are off, and needed adjusting. And I realized that I might have created a giant girl that is sleeping in a doll bed. But if it make her comfortable, who am I to argue.
Next Step: Inking…
Step 3: Simple line inking
Breaking out my Rapidograph technical pens, i know, i little bit of old-school to use refillable pets but i like the ritual around it. Keeping them clean, refilling ink etc.
Straight lines are always the most difficult, I could use a ruler but i feel like that takes away from the ‘hand-drawn’ feel of an illustration.
Next step: Inking weights, and shades.
Step 4: Inked weights, Vectorized
After adding some weights to the lines and shades, I scan and vectorize the artwork in illustrator. My husband got a chance to give his option: “You have a problem with feet… (silence)… but it doesn’t matter, all everyone ever care about is the hair. You do great hair.”
He is right, I don’t like drawing feet. And than means I should draw them more often.
Next step: Coloring.
Step 5: Basic Color, Vectorized
Finally, have gotten around to continuing this. Work have been really hectic and left me with very little time for anything else.
I have added basic colors in illustrator to the vectored outlines. The illustration looks a little bland and are in serious need of some shading and high-lights.
Next step: Shading and High-lights.
Step 6: Brushed Shading and High-lights, Photoshopped
And now the finial result: After exporting the vector artwork to photoshop, wile maintaining layers, I have added shadings and highlights using photoshop custom strokes.